Hey everyone, I’m planning on making a series of tutorials on how to make puzzles. It’s pretty much the only thing I’m a little good at in RPG Maker, and I love to help people. So without further ado, here’s the first tutorial!

Puzzles, puzzles, puzzles.

There are infinite possibilities. They are either annoying, a waste of time or ‘good’.
You are the one who has the ability to create one such puzzle. And you’ll want to make a good one, right?

With puzzle, I don’t mean something like this:
“There is a red button in the middle of the room, and once you step on it, the door to the next room opens, no strings attached.”
Sure, it’s not that boring, and you ask of the player to do something specifically. But that’s not something I call a puzzle. You’re not letting the player really think.

This is, however, where we will start. Because making a simple button is cool and yields some cool eventing knowledge we’re going to use later on.

Step 1: Create a room, you can always make it bigger if you want to. I like to start small. I recommend making the room fit in the editor without needing to scroll to view everything.
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