Guide to Yami’s ‘Battle Symphony’

Author’s Notes:
(link to original post)
This is a guide to Yami’s ‘Battle Symphony’ for RPG Maker VX Ace. This battle engine is free to use in non-commercial and commercial projects, so long as the proper credits are given:



Nessiah & EvilEagles (for their contributions to Symphony)

Credits for this guide go to:

Yami (for creating the engine and Yami’s Manual to Battle Symphony)

Pioneer Valley Games (for the battlesheets and spritesets)

Yanfly (for some of the scripts seen in the images)

This guide includes one or more sections that reference scripts and/or programs that are unrelated to Symphony and its authors. If these scripts are used in any project, proper credit must be given to the authors and contributors.

Table of Contents

  1. Introduction
  2. Requirements and Preparation
  3. Battlesheets
  4. Symphony Tags
  5. Basic Commands
  6. Advanced Commands
  7. Wrapping Things Up
  1. Introduction

At first glance, Battle Symphony appears to be a complex script that requires some programming knowledge to use properly. This perception of Battle Symphony is entirely true, so here’s the programming knowledge you’ll need to know in order to proceed:


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